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The second screenshot shows the teapot model, which I am sure everyone is tired of seeing. The shot on the left shows the teapot with normals turned on, and the shot on the right shows normals turned off.
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Finally here is a link to my final version of the OBJViewer. This version only works when you drag and drop a .obj file onto it. Models that are not triangulated will not look good.
The camera does not work perfectly, sometimes it will turn completely around.
Keyboard Instructions:
HOME: Resets camera to origin
Arrow UP/DOWN: moves the camera forwards and backwards in whatever direction you are facing
Arrow LEFT/RIGHT: Rotates left and right
INSERT/END: Pan left and right
R G B: change colors (reduces r g and b values)
M: toggle background black/white
N: toggle faces normals
Thanks to: lighthouse3D for this tutorial on using a vector for camera control with gluLookAt();
Thanks to: Richard Sabbarton for writing this article on Calculating normals